Demon’s Rise 2 is a turn-based, tactical RPG set in a brutal and unforgiving fantasy world. Taking place amidst a horrific war in the cold north, the campaign will see your party fight innumerable enemies, huge monsters and powerful sorcerers. Victory will require the tactical use of terrain, morale, formations and magic. Build an increasingly powerful war band, command demonic allies, and crush those that stand against you.
• Tactical Choices: Use terrain effects, cover and line of sight to gain an edge over your enemies. Employ spells to hinder powerful enemies, area effect damage to clear the field of lesser foes and buffs to strengthen your allies.
• Build Your Party: Choose from 18 diverse character classes to build your war band. Your warriors will improve with every victory, becoming stronger and unlocking new powers and skills. Acts of courage and savagery on the battlefield will bring favor from your gods, which can mean the difference between glory and defeat.
• Collect Gear: Equip your warriors with powerful weapons, arcane objects, runic armor and legendary artifacts. There are thousands of items to find and collect, each with their own stat effects and background lore.
• Campaign: Fight through a lengthy campaign and numerous side quests that span more than 80 hours of play time. No level caps and the ability to replay levels at a harder difficulty add to the longevity.
• Engaging Lore: Immerse yourself in the history of Tarren, the world of Demon’s Rise. A land of broken empires and shattered kingdoms where armies of humans, demons and other races fight for bitter survival.
– New playable character added. The brutal and resilient Stone Troll is now available to add to your party.
– Updated UI so as to be optimized for iPhone X
– Added improved graphics setting for newer devices such as iPhone X and iPad Pro in the options menu.
– Added a low graphics setting to allow players to extend battery life during play.
– Significant improvement to touch screen controls.
– Rotating the camera view is now done with a circular, 2-finger rotate gesture
– Added a 2-finger vertical pan touch gesture that allows the player to vertically rotate the camera.
– Added touch control sensitivity options in the pause menu during battle.
– Fixed a bug where a player would lose control of his character if it moved onto a position of a recently defeated enemy.
– Fixed a bug where some spells would cause the game to hang if cast in an area that included the original caster.
– Fixed bug where camera zoom level would not return to player-defined position at start of player turn.
– Added an undo move button that allows players to retake an accidental movement.
– Added a confirm end turn dialog to prevent accidental end turn actions.
– Improved post processing effects.
– Increased hit points of most characters except Werebear for game balance.
– Reduced number of enemies and allies in early campaign levels to bring focus back to player characters.